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;************************************** ; ; Tomb Raider IV English Strings File ; Release Version 1.00 ; ;************************************** ;-------------------------------------- ; Generic Strings ;-------------------------------------- [Strings] Cambodia, 1984 Kamifukuoka Shobi Media Center, 2001 Title Load Screen Playable Tutorial Level The Tomb Of Seth Burial Chambers Valley Of The Kings KV5 Temple Of Karnak The Great Hypostyle Hall Media Center Angkor Wat Guardian Of Semerkhet Angkor Wat Desert Railroad Alexandria Coastal Ruins Pharos, Temple Of Isis Cleopatra's Palaces Catacombs Temple Of Poseidon The Lost Library Hall Of Demetrius City Of The Dead New City Chambers Of Tulun Citadel Gate Street Bazaar Citadel The Sphinx Complex The Valley Temple Underneath The Sphinx Menkaure's Pyramid Inside Menkaure's Pyramid The Mastabas The Great Pyramid Khufu's Queens Pyramids Inside The Great Pyramid Temple Of Horus ; these are Del`s handy general inventory strings... Unlimited %s USE CHOOSE AMMO COMBINE SEPERATE EQUIP COMBINE WITH LOAD GAME SAVE GAME EXAMINE \x14 More \x14 Select Ammo \x14 Select Option \x14 Combine ; these are the normal inventory text entries (they stay the same for EVERY level!) Uzi Pistols Shotgun Revolver Revolver + LaserSight Crossbow Crossbow + LaserSight Grenade Gun Shotgun Normal Ammo Shotgun Wideshot Ammo Grenadegun Normal Ammo Grenadegun Super Ammo Grenadegun Flash Ammo Crossbow Normal Ammo Crossbow Poison Ammo Crossbow Explosive Ammo Revolver Ammo Uzi Ammo Pistol Ammo LaserSight Large Medipack Small Medipack Binoculars Flares Compass Load Save Small Waterskin (Empty) Small Waterskin containing 1 litre Small Waterskin containing 2 litres Small Waterskin containing 3 litres Large WaterSkin (Empty) Large WaterSkin containing 1 litre Large WaterSkin containing 2 litres Large WaterSkin containing 3 litres Large WaterSkin containing 4 litres Large WaterSkin containing 5 litres Crowbar QuestItem1:Amulet Of Horus QuestItem2:Breast Plate QuestItem3:Left Greave QuestItem4:Right Greave QuestItem5:Left Gauntlet QuestItem6:Right Gauntlet Mechanical Scarab Mechanical Scarab With Key Winding Key Armoury Key The Guards Keys Scrap Of Paper Stone of Maat Stone of Khepri Stone of Atum Stone of Re Northern Shaft Key Southern Shaft Key Eastern Shaft Key Black Beetle Broken Beetle Broken Glasses Fire Circle Scroll Ignition Key Music Scroll Coin Piece Eye Of Horus Eye Piece The Timeless Sands The Hand Of Orion The Hand Of Sirius Scarab Talisman The Golden Serpent Golden Skull Metal Blade Wooden Handle Silver Key Western Shaft Key Shovel Holy Scripture Canopic Jar 1 Canopic Jar 2 Sun Goddess Sun Disk Sun Talisman Cartouche Piece 1 Cartouche Piece 2 Ba Cartouche Ra Cartouche Golden Vraeus Guardian Key Hypostyle Key Temple Key Nitrous Oxide Feeder Valve Pipe Nitrous Oxide Cannister Car-Jack Car-Jack Body Handle Roof Key Weapon Code Key Mine Detonator Mine Detonator Body Mine Position Data Trident Golden Star Hook and Pole Wall Hook Broken Handle Hathor Effigy Ornate Handle Portal Guardian Horseman's Gem Pharos Knot Pharos Pillar Token Gate Key The Rules of Senet Bag of Sand Jerrycan Yes No Load Game New Game Paused Select Game To Load Select Game To Save GAME OVER Save Game Exit to Title DEMO MODE Current Location Statistics Distance Travelled Ammo Used Secrets Found Location Health Packs Used Time Taken days of Action Draw Weapon Jump Roll Walk Look Duck Dash Inventory RULES1:To win the game, get all your pieces off the\nboard by landing them on the final ankh\nsquare. On your turn spin the sticks. Your\n throw is the number of white sides showing. RULES2:If no white sides show, your throw is a six.\nIf you throw a six or land on an ankh square\nyou get an extra turn. If you land on an\nopponent's piece, it is returned to the start PETEPOO:For the serpents to live,\nall must first be stilled.\nprovoke each in turn,\nand the circle will burn\ncomplete. ;-------------------------------------- ; PlayStation Strings ;-------------------------------------- [PSXStrings] BSELECT:\x14 Select BCANCEL:\x17 Cancel BGOBACK:Back \x17 BOK:\x14 Ok CANCELB:Cancel \x17 MEMCARD:BESLES-02238 INSERT:Insert a Memory Card\ninto Memory Card slot 1 CHECKING:Checking Memory Card FORMAT:Memory Card is unformatted\nFormat Memory Card ? LOADING:Loading data\nDo not remove Memory Card SAVING:Saving data\nDo not remove Memory Card FORMATTING:Formatting Memory Card\nDo not remove Memory Card OVERWRITE:Overwrite data on Memory Card ? UNFORMATTED:Memory Card is unformatted\nInsert a formatted Memory Card NOSPACE:Memory Card has insufficient free blocks\n\nInsert a Memory Card with at least\ntwo free blocks NOGAMES:There are no Tomb Raider IV\nsave games on the Memory Card\nin Memory Card slot 1 LOADING Load OK Saved OK Format OK Load Failed Save Failed Format Failed Empty Controller Removed Resume Quit Game Settings Control Options Are you sure you want to quit ? Screen Adjust FXVOL:SFX Volume\t\t\t MUSICVOL:Music Volume\t\t\t Use directional buttons\nto adjust the screen Configure Controls Configuration n Vibration On Vibration Off Manual Targeting Automatic Targeting PAD:\t\t\t\t\t\t\t\t\n\n\n\n\n PAD2:\t\t\t\t\t\t\t\t\t\n\n\n\n\n\n\n\n\n ;------------------------------------- ; Credit Strings ;------------------------------------- Programmers Additional Programmers AI Programming Animators Level Designers FMV Sequences Additional Artwork Music & Sound FX Original Story Script Producer QA Executive Producers Additional Sound FX TEAM1:Chris Coupe TEAM2:Martin Gibbins TEAM3:Derek Leigh-Gilchrist TEAM4:Tom Scutt TEAM5:Richard Flower TEAM6:Martin Jensen TEAM8:Phil Chapman TEAM7:Jerr O'Carroll TEAM9:Joby Wood TEAM10:Andrea Cordella TEAM11:Pete Duncan TEAM12:Jamie Morton TEAM13:Richard Morton TEAM14:Andy Sandham TEAM15:Peter Barnard TEAM16:David Reading TEAM17:Matt Furniss TEAM18:Simeon Furniss TEAM19:John Lilley TEAM20:Damon Godley TEAM21:Mark Hazelton TEAM22:Steve Huckle TEAM23:Steve Hawkes TEAM24:Darren Wakeman TEAM25:Peter Connelly TEAM26:Martin Iveson TEAM27:Hope Canton TEAM28:Dr Kieron O'Hara TEAM29:Troy Horton TEAM30:Tiziano Cirillo TEAM31:Nick Connolly TEAM32:Hayos Fatunmbi TEAM33:Paul Field TEAM34:Steve Wakeman TEAM35:Dave Ward TEAM36:Jason Churchman TEAM37:Jeremy H. Smith TEAM38:Adrian Smith TEAM39:Clint Nembhard TEAM40:Benjamin Twose ;-------------------------------------- ; PC Strings ;-------------------------------------- [PCStrings] PC Programmer Programmers Additional Programming Resume Options Empty Slot Music Volume SFX Volume Sound Quality Low Medium High Targeting Manual Automatic ;------------------------------------- ; Setup Dialog Strings ;------------------------------------- Graphics Adapter Output Settings Output Resolution Texture Bit Depth OK Cancel Hardware Acceleration Software Mode Volumetric FX Bilinear Filtering Bump Mapping Low Resolution Textures Low Resolution Bump Maps Sound Device Disable Bit ; As In 16 Bit Full Screen Windowed Render Options No Sound Card Installed Failed To Setup DirectX Exit Control Configuration Use Flare Control Method Mouse Keyboard Joystick Waiting Reset Save Settings Saved OK Step Left Step Right Play Setup Install Uninstall ReadMe Demo Mode - Esc To Exit Select Level No FMV OEM1:\n\n\nCongratulations on reaching the end\nof this special version of the game.\nIf you want to continue Lara's adventure,\nyou need to purchase the full version.\nRemember to keep your save game files, \nto continue from where you are now.\nFor details of transferring your save game\nfiles refer to the readme file,\nthis is accessed via the task bar. THE LAST STRING ENTRY
Room:0 X:1 Y:1 Track:109 Room:1 X:4 Y:3 Track:51 Room:9 X:1 Y:9 Track:5 Room:12 X:1 Y:1 Track:56 Room:47 X:1 Y:8 Track:22 Room:54 X:4 Y:1 Track:49 Room:54 X:5 Y:1 Track:49 Room:54 X:4 Y:2 Track:49 Room:54 X:5 Y:2 Track:49
foot01.wav foot02.wav foot03.wav foot04.wav clim_up2.wav lara_no.wav slipping.wav landing.wav clim_up1.wav hols_out. hols_in.wav magnum.wav reload.wav rico_01.wav rico_02.wav phend.wav l_stomet.wav sc2.wav sc3.wav fsw1.wav fsw3.wav fsw4.wav wade.wav l_rumb.wav l_metal.wav l_metal.wav lar_kn1.wav lar_kn2.wav clim_up3.wav back_jm1.wav lar_jmp.wav lr_jmp6.wav f2f_scrm.wav takehit1.wav takehit2.wav rolling.wav splash.wav go_watr.wav swim.wav breath.wav usekey.wav lar_die2.wav lar_die1.wav uzi_fr.wav uzi_stp.wav shot_gun.wav p&p02.wav p&p01.wav shot_shl.wav p&p04.wav floatswm.wav f2f_hitg.wav back_jm1.wav back_jm3.wav back_jm2.wav ratch_02.wav undwatr.wav l_pshblk.wav lar_th1.wav lar_th2.wav swoosh1.wav gen_thud.wav spinhook.wav bazooka.wav koch.wav l_wfall.wav port.wav port_dn.wav ddr_crk.wav guid_huh.wav asmg_ft1.wav asmg_ft2.wav beetwind.wav l_toy1.wav beet_exp.wav explos1.wav explos2.wav l_quake.wav m_rotat.wav m_select.wav m_choose.wav tick.wav m_comb.wav medi_fix.wav back_jm2.wav l_wloop.wav locusts.wav d_eagle.wav bouldlnd.wav mini_lo.wav mini_lck.wav mini_fr.wav bike_idl.wav bike_mve.wav l_wind.wav gbod_slm.wav lar_spks.wav l_rumb.wav l_rumb.wav l_fire.wav jeep_stt.wav jeep_idl.wav jeep_rev.wav jeep_mve.wav jeep_stp.wav trapd_op.wav bat_sqk1.wav l_fount.wav thun_rum.wav wraith1.wav wraith2.wav wraith3.wav swoosh3.wav sk_swd2.wav gd_scare.wav l_vander.wav lib_cog.wav gem_drop.wavv sc2.wav sc6.wav mum_ohh1.wav mum1.wav mum2.wav mum_atk.wav mum_tkht.wav crossbow.wav asmg_d1.wav gd_zippo.wav swoosh4.wav swave_ex.wav asmg_ft4.wav dor_thud.wav bad_atk1.wav bad_die1.wav bad_die2.wav bad_jmp.wav bad_stun.wav bad_swaw.wav bad_uzi.wav bad_rico.wav bad_uzi2.wav boot_ft1.wav boot_ft2.wav boot_ft3.wav sas_mgfi.wav sml_swt.wav crysmash.wav fs_mud1.wav fs_mud2.wav fs_grv1.wav fs_grv2.wav fs_snd1.wav fs_snd2.wav fs_wd1.wav fs_wd2.wav fs_met1.wav fs_met2.wav trapbld1.wav dr_bgsto.wav dart.wav crowgem.wav cbar_clk.wav ple_slid.wav l_rpeple.wav trapbld3.wav teethspk.wav l_sand.wav amusnd.wav sqk1.wav sqk2.wav hit_rock.wav lara_nof.wav lara_noj.wav crow_try.wav rope_01.wav rope_02.wav gd_fire.wav sas_mgfi.wav roller2.wav hit_rock.wav bike_hit.wav l_flame.wav clk_swt.wav
NUMBER OF OBJECTS IN MAP 1 x LARA 11 x SAS 2 x SMALL_SCORPION 18 x DART_EMITTER 2 x HOMING_DART_EMITTER 2 x TEETH_SPIKES 49 x FLAME_EMITTER 5 x FLAME_EMITTER3 5 x LEVER_SWITCH 11 x DOOR_TYPE4 1 x UZI_ITEM 16 x UZI_AMMO_ITEM 1 x BIGMEDI_ITEM 2 x SMALLMEDI_ITEM 3 x FLARE_INV_ITEM 2 x SMOKE_EMITTER_WHITE 1 x ANIMATING6 4 x PLANT1 UNUSED OBJECTS IN WAD PISTOLS_ANIM UZI_ANIM SHOTGUN_ANIM CROSSBOW_ANIM GRENADE_GUN_ANIM SIXSHOOTER_ANIM FLARE_ANIM LARA_SKIN LARA_SKIN_JOINTS LARA_SCREAM LARA_CROSSBOW_LASER LARA_REVOLVER_LASER LARA_HOLSTERS LARA_HOLSTERS_PISTOLS LARA_HOLSTERS_UZIS LARA_HOLSTERS_SIXSHOOTER HAIR BADDY_1 MUMMY SAS_DRAG_BLOKE DARTS ROLLINGBALL FLAME FLAME_EMITTER2 ROPE FIREROPE POLEROPE PUSHABLE_OBJECT1 PUZZLE_ITEM3 PUZZLE_ITEM5 PUZZLE_ITEM6 PUZZLE_ITEM8 PUZZLE_ITEM3_COMBO1 PUZZLE_ITEM3_COMBO2 PUZZLE_ITEM5_COMBO1 PUZZLE_ITEM5_COMBO2 PUZZLE_HOLE3 PUZZLE_HOLE5 PUZZLE_HOLE6 PUZZLE_HOLE8 PUZZLE_DONE3 PUZZLE_DONE5 PUZZLE_DONE6 PUZZLE_DONE8 DOOR_TYPE1 DOOR_TYPE2 PISTOLS_ITEM PISTOLS_AMMO_ITEM SHOTGUN_ITEM SHOTGUN_AMMO1_ITEM SHOTGUN_AMMO2_ITEM CROSSBOW_ITEM CROSSBOW_AMMO1_ITEM CROSSBOW_AMMO2_ITEM CROSSBOW_AMMO3_ITEM CROSSBOW_BOLT GRENADE_GUN_ITEM GRENADE_GUN_AMMO1_ITEM GRENADE_GUN_AMMO2_ITEM GRENADE_GUN_AMMO3_ITEM GRENADE SIXSHOOTER_ITEM SIXSHOOTER_AMMO_ITEM LASERSIGHT_ITEM BINOCULARS_ITEM FLARE_ITEM COMPASS_ITEM MEMCARD_LOAD_INV_ITEM MEMCARD_SAVE_INV_ITEM SMOKE_EMITTER_BLACK STEAM_EMITTER EARTHQUAKE GUNSHELL SHOTGUNSHELL GUN_FLASH AI_GUARD AI_AMBUSH AI_PATROL1 AI_MODIFY AI_FOLLOW AI_PATROL2 AI_X1 AI_X2 LARA_START_POS KILL_ALL_TRIGGERS TRIGGER_TRIGGERER MESHSWAP3 CAMERA_TARGET ANIMATING2 ANIMATING5 ANIMATING7 HORIZON SKY_GRAPHICS BINOCULAR_GRAPHICS TARGET_GRAPHICS DEFAULT_SPRITES PLANT8 PLANT9 FURNITURE1 FURNITURE2 ARCHITECTURE1 ARCHITECTURE4 ARCHITECTURE5 ARCHITECTURE6 DEBRIS3 SHATTER0
LARA:Z:\WAD\TUT1\LARA.prk PISTOLS_ANIM:Z:\WAD\TUT2\PISTOLS_ANIM.prk UZI_ANIM:Z:\WAD\TUT2\UZI_ANIM.prk SHOTGUN_ANIM:Z:\WAD\TUT2\SHOTGUN_ANIM.prk CROSSBOW_ANIM:Z:\WAD\TUT2\CROSSBOW_ANIM.prk GRENADE_GUN_ANIM:Z:\WAD\TUT2\GRENADE_GUN_ANIM.prk SIXSHOOTER_ANIM:Z:\WAD\TUT1\SIXSHOOTER_ANIM.prk FLARE_ANIM:Z:\WAD\TUT2\FLARE_ANIM.prk LARA_SKIN:Z:\WAD\TUT1\LARA_SKIN.prk LARA_SKIN_JOINTS:Z:\WAD\TUT1\LARA_SKIN_JOINTS.prk LARA_SCREAM:Z:\WAD\TUT1\LARA_SCREAM.prk LARA_CROSSBOW_LASER:Z:\WAD\TUT2\LARA_CROSSBOW_LASER.prk LARA_REVOLVER_LASER:Z:\WAD\TUT2\LARA_REVOLVER_LASER.prk LARA_HOLSTERS:Z:\WAD\TUT2\LARA_HOLSTERS.prk LARA_HOLSTERS_PISTOLS:Z:\WAD\TUT2\LARA_HOLSTERS_PISTOLS.prk LARA_HOLSTERS_UZIS:Z:\WAD\TUT2\LARA_HOLSTERS_UZIS.prk LARA_HOLSTERS_SIXSHOOTER:Z:\WAD\TUT2\LARA_HOLSTERS_SIXSHOOTER.prk HAIR:Z:\WAD\TUT2\HAIR.prk BADDY_1:Z:\WAD\TUT2\BADDY_1.prk MUMMY:Z:\WAD\TUT2\MUMMY.prk SAS:Z:\WAD\TUT2\SAS.prk SAS_DRAG_BLOKE:Z:\WAD\TUT2\SAS_DRAG_BLOKE.prk SMALL_SCORPION:Z:\WAD\TUT2\SMALL_SCORPION.prk DARTS:Z:\WAD\TUT2\DARTS.prk DART_EMITTER:Z:\WAD\TUT2\DART_EMITTER.prk HOMING_DART_EMITTER:Z:\WAD\TUT2\HOMING_DART_EMITTER.prk ROLLINGBALL:Z:\WAD\TUT2\ROLLINGBALL.prk TEETH_SPIKES:Z:\WAD\TUT2\TEETH_SPIKES.prk FLAME:Z:\WAD\TUT2\FLAME.prk FLAME_EMITTER:Z:\WAD\TUT2\FLAME_EMITTER.prk FLAME_EMITTER2:Z:\WAD\TUT2\FLAME_EMITTER2.prk FLAME_EMITTER3:Z:\WAD\TUT2\FLAME_EMITTER3.prk ROPE:Z:\WAD\TUT2\ROPE.prk FIREROPE:Z:\WAD\TUT2\FIREROPE.prk POLEROPE:Z:\WAD\TUT2\POLEROPE.prk PUSHABLE_OBJECT1:Z:\WAD\TUT2\PUSHABLE_OBJECT1.prk PUZZLE_ITEM3:Z:\WAD\TUT2\PUZZLE_ITEM3.prk PUZZLE_ITEM5:Z:\WAD\TUT2\PUZZLE_ITEM5.prk PUZZLE_ITEM6:Z:\WAD\TUT2\PUZZLE_ITEM6.prk PUZZLE_ITEM8:Z:\WAD\TUT2\PUZZLE_ITEM8.prk PUZZLE_ITEM3_COMBO1:Z:\WAD\TUT2\PUZZLE_ITEM3_COMBO1.prk PUZZLE_ITEM3_COMBO2:Z:\WAD\TUT2\PUZZLE_ITEM3_COMBO2.prk PUZZLE_ITEM5_COMBO1:Z:\WAD\TUT2\PUZZLE_ITEM5_COMBO1.prk PUZZLE_ITEM5_COMBO2:Z:\WAD\TUT2\PUZZLE_ITEM5_COMBO2.prk PUZZLE_HOLE3:Z:\WAD\TUT2\PUZZLE_HOLE3.prk PUZZLE_HOLE5:Z:\WAD\TUT2\PUZZLE_HOLE5.prk PUZZLE_HOLE6:Z:\WAD\TUT2\PUZZLE_HOLE6.prk PUZZLE_HOLE8:Z:\WAD\TUT2\PUZZLE_HOLE8.prk PUZZLE_DONE3:Z:\WAD\TUT2\PUZZLE_DONE3.prk PUZZLE_DONE5:Z:\WAD\TUT2\PUZZLE_DONE5.prk PUZZLE_DONE6:Z:\WAD\TUT2\PUZZLE_DONE6.prk PUZZLE_DONE8:Z:\WAD\TUT2\PUZZLE_DONE8.prk LEVER_SWITCH:Z:\WAD\TUT2\LEVER_SWITCH.prk DOOR_TYPE1:Z:\WAD\TUT2\DOOR_TYPE1.prk DOOR_TYPE2:Z:\WAD\TUT2\DOOR_TYPE2.prk DOOR_TYPE4:Z:\WAD\TUT2\DOOR_TYPE4.prk PISTOLS_ITEM:Z:\WAD\TUT2\PISTOLS_ITEM.prk PISTOLS_AMMO_ITEM:Z:\WAD\TUT2\PISTOLS_AMMO_ITEM.prk UZI_ITEM:Z:\WAD\TUT2\UZI_ITEM.prk UZI_AMMO_ITEM:Z:\WAD\TUT2\UZI_AMMO_ITEM.prk SHOTGUN_ITEM:Z:\WAD\TUT2\SHOTGUN_ITEM.prk SHOTGUN_AMMO1_ITEM:Z:\WAD\TUT2\SHOTGUN_AMMO1_ITEM.prk SHOTGUN_AMMO2_ITEM:Z:\WAD\TUT2\SHOTGUN_AMMO2_ITEM.prk CROSSBOW_ITEM:Z:\WAD\TUT2\CROSSBOW_ITEM.prk CROSSBOW_AMMO1_ITEM:Z:\WAD\TUT2\CROSSBOW_AMMO1_ITEM.prk CROSSBOW_AMMO2_ITEM:Z:\WAD\TUT2\CROSSBOW_AMMO2_ITEM.prk CROSSBOW_AMMO3_ITEM:Z:\WAD\TUT2\CROSSBOW_AMMO3_ITEM.prk CROSSBOW_BOLT:Z:\WAD\TUT2\CROSSBOW_BOLT.prk GRENADE_GUN_ITEM:Z:\WAD\TUT2\GRENADE_GUN_ITEM.prk GRENADE_GUN_AMMO1_ITEM:Z:\WAD\TUT2\GRENADE_GUN_AMMO1_ITEM.prk GRENADE_GUN_AMMO2_ITEM:Z:\WAD\TUT2\GRENADE_GUN_AMMO2_ITEM.prk GRENADE_GUN_AMMO3_ITEM:Z:\WAD\TUT2\GRENADE_GUN_AMMO3_ITEM.prk GRENADE:Z:\WAD\TUT2\GRENADE.prk SIXSHOOTER_ITEM:Z:\WAD\TUT2\SIXSHOOTER_ITEM.prk SIXSHOOTER_AMMO_ITEM:Z:\WAD\TUT2\SIXSHOOTER_AMMO_ITEM.prk BIGMEDI_ITEM:Z:\WAD\TUT2\BIGMEDI_ITEM.prk SMALLMEDI_ITEM:Z:\WAD\TUT2\SMALLMEDI_ITEM.prk LASERSIGHT_ITEM:Z:\WAD\TUT2\LASERSIGHT_ITEM.prk BINOCULARS_ITEM:Z:\WAD\TUT2\BINOCULARS_ITEM.prk FLARE_ITEM:Z:\WAD\TUT2\FLARE_ITEM.prk FLARE_INV_ITEM:Z:\WAD\TUT2\FLARE_INV_ITEM.prk COMPASS_ITEM:Z:\WAD\TUT2\COMPASS_ITEM.prk MEMCARD_LOAD_INV_ITEM:Z:\WAD\TUT2\MEMCARD_LOAD_INV_ITEM.prk MEMCARD_SAVE_INV_ITEM:Z:\WAD\TUT2\MEMCARD_SAVE_INV_ITEM.prk SMOKE_EMITTER_WHITE:Z:\WAD\TUT2\SMOKE_EMITTER_WHITE.prk SMOKE_EMITTER_BLACK:Z:\WAD\TUT2\SMOKE_EMITTER_BLACK.prk STEAM_EMITTER:Z:\WAD\TUT2\STEAM_EMITTER.prk EARTHQUAKE:Z:\WAD\TUT2\EARTHQUAKE.prk GUNSHELL:Z:\WAD\TUT2\GUNSHELL.prk SHOTGUNSHELL:Z:\WAD\TUT2\SHOTGUNSHELL.prk GUN_FLASH:Z:\WAD\TUT2\GUN_FLASH.prk AI_GUARD:Z:\WAD\TUT2\AI_GUARD.prk AI_AMBUSH:Z:\WAD\TUT2\AI_AMBUSH.prk AI_PATROL1:Z:\WAD\TUT2\AI_PATROL1.prk AI_MODIFY:Z:\WAD\TUT2\AI_MODIFY.prk AI_FOLLOW:Z:\WAD\TUT2\AI_FOLLOW.prk AI_PATROL2:Z:\WAD\TUT2\AI_PATROL2.prk AI_X1:Z:\WAD\TUT2\AI_X1.prk AI_X2:Z:\WAD\TUT2\AI_X2.prk LARA_START_POS:Z:\WAD\TUT2\LARA_START_POS.prk KILL_ALL_TRIGGERS:Z:\WAD\TUT2\KILL_ALL_TRIGGERS.prk TRIGGER_TRIGGERER:Z:\WAD\TUT2\TRIGGER_TRIGGERER.prk MESHSWAP3:Z:\WAD\TUT2\MESHSWAP3.prk CAMERA_TARGET:Z:\WAD\TUT2\CAMERA_TARGET.prk ANIMATING2:Z:\WAD\TUT2\ANIMATING2.prk ANIMATING5:Z:\WAD\TUT2\ANIMATING5.prk ANIMATING6:Z:\WAD\TUT2\ANIMATING6.prk ANIMATING7:Z:\WAD\TUT2\ANIMATING7.prk HORIZON:Z:\WAD\TUT2\HORIZON.prk SKY_GRAPHICS:SPRITE0 TO SPRITE3 Z:\WAD\TUT2\SKY_GRAPHICS.prk BINOCULAR_GRAPHICS:Z:\WAD\TUT2\BINOCULAR_GRAPHICS.prk TARGET_GRAPHICS:Z:\WAD\TUT2\TARGET_GRAPHICS.prk DEFAULT_SPRITES:SPRITE0 TO SPRITE99 Z:\WAD\TUT2\DEFAULT_SPRITES.prk PLANT1:Z:\WAD\TUT2\PLANT1.prk PLANT8:Z:\WAD\TUT2\PLANT8.prk PLANT9:Z:\WAD\TUT2\PLANT9.prk FURNITURE1:Z:\WAD\TUT2\FURNITURE1.prk FURNITURE2:Z:\WAD\TUT2\FURNITURE2.prk ARCHITECTURE1:Z:\WAD\TUT2\ARCHITECTURE1.prk ARCHITECTURE4:Z:\WAD\TUT2\ARCHITECTURE4.prk ARCHITECTURE5:Z:\WAD\TUT2\ARCHITECTURE5.prk ARCHITECTURE6:Z:\WAD\TUT2\ARCHITECTURE6.prk DEBRIS3:Z:\WAD\TUT2\DEBRIS3.prk SHATTER0:Z:\WAD\TUT2\SHATTER0.prk