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ENGLISH.TXT
;**************************************
;
; Tomb Raider IV English Strings File
; Release Version 1.00
;
;**************************************

;--------------------------------------
; Generic Strings
;--------------------------------------

[Strings]
Cambodia, 1984
Kamifukuoka Shobi Media Center, 2001

Title Load Screen
Playable Tutorial Level
The Tomb Of Seth
Burial Chambers
Valley Of The Kings
KV5
Temple Of Karnak
The Great Hypostyle Hall
Media Center
Angkor Wat
Guardian Of Semerkhet
Angkor Wat
Desert Railroad
Alexandria
Coastal Ruins
Pharos, Temple Of Isis
Cleopatra's Palaces
Catacombs
Temple Of Poseidon
The Lost Library
Hall Of Demetrius
City Of The Dead
New City
Chambers Of Tulun
Citadel Gate
Street Bazaar
Citadel
The Sphinx Complex
The Valley Temple
Underneath The Sphinx
Menkaure's Pyramid
Inside Menkaure's Pyramid
The Mastabas
The Great Pyramid
Khufu's Queens Pyramids
Inside The Great Pyramid
Temple Of Horus

; these are Del`s handy general inventory strings...

Unlimited %s
USE
CHOOSE AMMO
COMBINE
SEPERATE
EQUIP
COMBINE WITH
LOAD GAME
SAVE GAME
EXAMINE
\x14 More
\x14 Select Ammo
\x14 Select Option
\x14 Combine

; these are the normal inventory text entries (they stay the same for EVERY level!)
Uzi
Pistols
Shotgun
Revolver
Revolver + LaserSight
Crossbow
Crossbow + LaserSight
Grenade Gun
Shotgun Normal Ammo
Shotgun Wideshot Ammo
Grenadegun Normal Ammo
Grenadegun Super Ammo
Grenadegun Flash Ammo
Crossbow Normal Ammo
Crossbow Poison Ammo
Crossbow Explosive Ammo
Revolver Ammo
Uzi Ammo
Pistol Ammo
LaserSight
Large Medipack
Small Medipack
Binoculars
Flares
Compass
Load
Save
Small Waterskin (Empty)
Small Waterskin containing 1 litre
Small Waterskin containing 2 litres
Small Waterskin containing 3 litres
Large WaterSkin (Empty)
Large WaterSkin containing 1 litre
Large WaterSkin containing 2 litres
Large WaterSkin containing 3 litres
Large WaterSkin containing 4 litres
Large WaterSkin containing 5 litres
Crowbar
QuestItem1:Amulet Of Horus
QuestItem2:Breast Plate
QuestItem3:Left Greave
QuestItem4:Right Greave
QuestItem5:Left Gauntlet
QuestItem6:Right Gauntlet
Mechanical Scarab
Mechanical Scarab With Key
Winding Key

Armoury Key
The Guards Keys
Scrap Of Paper
Stone of Maat
Stone of Khepri
Stone of Atum
Stone of Re
Northern Shaft Key
Southern Shaft Key
Eastern Shaft Key

Black Beetle
Broken Beetle
Broken Glasses
Fire Circle Scroll

Ignition Key
Music Scroll
Coin Piece
Eye Of Horus
Eye Piece
The Timeless Sands
The Hand Of Orion
The Hand Of Sirius
Scarab Talisman
The Golden Serpent
Golden Skull

Metal Blade
Wooden Handle
Silver Key
Western Shaft Key
Shovel
Holy Scripture

Canopic Jar 1
Canopic Jar 2
Sun Goddess
Sun Disk
Sun Talisman
Cartouche Piece 1
Cartouche Piece 2
Ba Cartouche
Ra Cartouche
Golden Vraeus
Guardian Key
Hypostyle Key
Temple Key

Nitrous Oxide Feeder
Valve Pipe
Nitrous Oxide Cannister
Car-Jack
Car-Jack Body
Handle
Roof Key
Weapon Code Key
Mine Detonator
Mine Detonator Body
Mine Position Data

Trident
Golden Star
Hook and Pole
Wall Hook
Broken Handle

Hathor Effigy
Ornate Handle
Portal Guardian

Horseman's Gem
Pharos Knot
Pharos Pillar

Token
Gate Key

The Rules of Senet

Bag of Sand
Jerrycan

Yes
No
Load Game
New Game
Paused
Select Game To Load
Select Game To Save

GAME OVER

Save Game
Exit to Title
DEMO MODE

Current Location
Statistics
Distance Travelled
Ammo Used
Secrets Found
Location
Health Packs Used
Time Taken
days
of

Action
Draw Weapon
Jump
Roll
Walk
Look
Duck
Dash
Inventory

RULES1:To win the game, get all your pieces off the\nboard by landing 
       them on the final ankh\nsquare. On your turn spin the sticks. 
	   Your\n throw is the number of white sides showing.
RULES2:If no white sides show, your throw is a six.\nIf you throw a six 
       or land on an ankh square\nyou get an extra turn. If you land 
	   on an\nopponent's piece, it is returned to the start
PETEPOO:For the serpents to live,\nall must first be stilled.\nprovoke 
        each in turn,\nand the circle will burn\ncomplete.

;--------------------------------------
; PlayStation Strings
;--------------------------------------

[PSXStrings]
BSELECT:\x14 Select
BCANCEL:\x17 Cancel
BGOBACK:Back \x17
BOK:\x14 Ok
CANCELB:Cancel \x17

MEMCARD:BESLES-02238
INSERT:Insert a Memory Card\ninto Memory Card slot 1
CHECKING:Checking Memory Card
FORMAT:Memory Card is unformatted\nFormat Memory Card ?
LOADING:Loading data\nDo not remove Memory Card
SAVING:Saving data\nDo not remove Memory Card
FORMATTING:Formatting Memory Card\nDo not remove Memory Card
OVERWRITE:Overwrite data on Memory Card ?
UNFORMATTED:Memory Card is unformatted\nInsert a formatted Memory Card
NOSPACE:Memory Card has insufficient free blocks\n\nInsert a Memory Card with at least\ntwo free blocks
NOGAMES:There are no Tomb Raider IV\nsave games on the Memory Card\nin Memory Card slot 1

LOADING

Load OK
Saved OK
Format OK
Load Failed
Save Failed
Format Failed
Empty

Controller Removed

Resume
Quit
Game Settings
Control Options
Are you sure you want to quit ?
Screen Adjust
FXVOL:SFX Volume\t\t\t
MUSICVOL:Music Volume\t\t\t
Use directional buttons\nto adjust the screen
Configure Controls
Configuration n
Vibration On
Vibration Off
Manual Targeting
Automatic Targeting

PAD:\t\t\t\t\t\t\t\t\n\n\n\n\n
PAD2:\t\t\t\t\t\t\t\t\t\n\n\n\n\n\n\n\n\n

;-------------------------------------
; Credit Strings
;-------------------------------------

Programmers
Additional Programmers
AI Programming
Animators
Level Designers
FMV Sequences
Additional Artwork
Music & Sound FX
Original Story
Script
Producer
QA
Executive Producers
Additional Sound FX

TEAM1:Chris Coupe
TEAM2:Martin Gibbins
TEAM3:Derek Leigh-Gilchrist
TEAM4:Tom Scutt
TEAM5:Richard Flower
TEAM6:Martin Jensen
TEAM8:Phil Chapman
TEAM7:Jerr O'Carroll
TEAM9:Joby Wood
TEAM10:Andrea Cordella
TEAM11:Pete Duncan
TEAM12:Jamie Morton
TEAM13:Richard Morton
TEAM14:Andy Sandham
TEAM15:Peter Barnard
TEAM16:David Reading
TEAM17:Matt Furniss
TEAM18:Simeon Furniss
TEAM19:John Lilley
TEAM20:Damon Godley
TEAM21:Mark Hazelton
TEAM22:Steve Huckle
TEAM23:Steve Hawkes
TEAM24:Darren Wakeman
TEAM25:Peter Connelly
TEAM26:Martin Iveson
TEAM27:Hope Canton
TEAM28:Dr Kieron O'Hara
TEAM29:Troy Horton
TEAM30:Tiziano Cirillo
TEAM31:Nick Connolly
TEAM32:Hayos Fatunmbi
TEAM33:Paul Field
TEAM34:Steve Wakeman
TEAM35:Dave Ward
TEAM36:Jason Churchman
TEAM37:Jeremy H. Smith
TEAM38:Adrian Smith
TEAM39:Clint Nembhard
TEAM40:Benjamin Twose

;--------------------------------------
; PC Strings
;--------------------------------------

[PCStrings]

PC Programmer
Programmers
Additional Programming

Resume
Options
Empty Slot
Music Volume
SFX Volume
Sound Quality
Low
Medium
High
Targeting
Manual
Automatic

;-------------------------------------
; Setup Dialog Strings
;-------------------------------------

Graphics Adapter
Output Settings
Output Resolution
Texture Bit Depth
OK
Cancel
Hardware Acceleration
Software Mode
Volumetric FX
Bilinear Filtering
Bump Mapping
Low Resolution Textures
Low Resolution Bump Maps
Sound Device
Disable
Bit			; As In 16 Bit
Full Screen
Windowed
Render Options
No Sound Card Installed
Failed To Setup DirectX
Exit
Control Configuration
Use Flare
Control Method
Mouse
Keyboard
Joystick
Waiting
Reset
Save Settings
Saved OK
Step Left
Step Right
Play
Setup
Install
Uninstall
ReadMe
Demo Mode - Esc To Exit

Select Level
No FMV

OEM1:\n\n\nCongratulations on reaching the end\nof this special version 
    of the game.\nIf you want to continue Lara's adventure,\nyou need 
	 to purchase the full version.\nRemember to keep your save game files,
	 \nto continue from where you are now.\nFor details of transferring 
	 your save game\nfiles refer to the readme file,\nthis is accessed 
	 via the task bar.

THE LAST STRING ENTRY
tut1.cd
Room:0 X:1 Y:1 Track:109
Room:1 X:4 Y:3 Track:51
Room:9 X:1 Y:9 Track:5
Room:12 X:1 Y:1 Track:56
Room:47 X:1 Y:8 Track:22
Room:54 X:4 Y:1 Track:49
Room:54 X:5 Y:1 Track:49
Room:54 X:4 Y:2 Track:49
Room:54 X:5 Y:2 Track:49
tut1.sam
foot01.wav
foot02.wav
foot03.wav
foot04.wav
clim_up2.wav
lara_no.wav
slipping.wav
landing.wav
clim_up1.wav
hols_out.
hols_in.wav
magnum.wav
reload.wav
rico_01.wav
rico_02.wav
phend.wav
l_stomet.wav
sc2.wav
sc3.wav
fsw1.wav
fsw3.wav
fsw4.wav
wade.wav
l_rumb.wav
l_metal.wav
l_metal.wav
lar_kn1.wav
lar_kn2.wav
clim_up3.wav
back_jm1.wav
lar_jmp.wav
lr_jmp6.wav
f2f_scrm.wav
takehit1.wav
takehit2.wav
rolling.wav
splash.wav
go_watr.wav
swim.wav
breath.wav
usekey.wav
lar_die2.wav
lar_die1.wav
uzi_fr.wav
uzi_stp.wav
shot_gun.wav
p&p02.wav
p&p01.wav
shot_shl.wav
p&p04.wav
floatswm.wav
f2f_hitg.wav
back_jm1.wav
back_jm3.wav
back_jm2.wav
ratch_02.wav
undwatr.wav
l_pshblk.wav
lar_th1.wav
lar_th2.wav
swoosh1.wav
gen_thud.wav
spinhook.wav
bazooka.wav
koch.wav
l_wfall.wav
port.wav
port_dn.wav
ddr_crk.wav
guid_huh.wav
asmg_ft1.wav
asmg_ft2.wav
beetwind.wav
l_toy1.wav
beet_exp.wav
explos1.wav
explos2.wav
l_quake.wav
m_rotat.wav
m_select.wav
m_choose.wav
tick.wav
m_comb.wav
medi_fix.wav
back_jm2.wav
l_wloop.wav
locusts.wav
d_eagle.wav
bouldlnd.wav
mini_lo.wav
mini_lck.wav
mini_fr.wav
bike_idl.wav
bike_mve.wav
l_wind.wav
gbod_slm.wav
lar_spks.wav
l_rumb.wav
l_rumb.wav
l_fire.wav
jeep_stt.wav
jeep_idl.wav
jeep_rev.wav
jeep_mve.wav
jeep_stp.wav
trapd_op.wav
bat_sqk1.wav
l_fount.wav
thun_rum.wav
wraith1.wav
wraith2.wav
wraith3.wav
swoosh3.wav
sk_swd2.wav
gd_scare.wav
l_vander.wav
lib_cog.wav
gem_drop.wavv
sc2.wav
sc6.wav
mum_ohh1.wav
mum1.wav
mum2.wav
mum_atk.wav
mum_tkht.wav
crossbow.wav
asmg_d1.wav
gd_zippo.wav
swoosh4.wav
swave_ex.wav
asmg_ft4.wav
dor_thud.wav
bad_atk1.wav
bad_die1.wav
bad_die2.wav
bad_jmp.wav
bad_stun.wav
bad_swaw.wav
bad_uzi.wav
bad_rico.wav
bad_uzi2.wav
boot_ft1.wav
boot_ft2.wav
boot_ft3.wav
sas_mgfi.wav
sml_swt.wav
crysmash.wav
fs_mud1.wav
fs_mud2.wav
fs_grv1.wav
fs_grv2.wav
fs_snd1.wav
fs_snd2.wav
fs_wd1.wav
fs_wd2.wav
fs_met1.wav
fs_met2.wav
trapbld1.wav
dr_bgsto.wav
dart.wav
crowgem.wav
cbar_clk.wav
ple_slid.wav
l_rpeple.wav
trapbld3.wav
teethspk.wav
l_sand.wav
amusnd.wav
sqk1.wav
sqk2.wav
hit_rock.wav
lara_nof.wav
lara_noj.wav
crow_try.wav
rope_01.wav
rope_02.wav
gd_fire.wav
sas_mgfi.wav
roller2.wav
hit_rock.wav
bike_hit.wav
l_flame.wav
clk_swt.wav
tut1.txt
NUMBER OF OBJECTS IN MAP
  1 x LARA
 11 x SAS
  2 x SMALL_SCORPION
 18 x DART_EMITTER
  2 x HOMING_DART_EMITTER
  2 x TEETH_SPIKES
 49 x FLAME_EMITTER
  5 x FLAME_EMITTER3
  5 x LEVER_SWITCH
 11 x DOOR_TYPE4
  1 x UZI_ITEM
 16 x UZI_AMMO_ITEM
  1 x BIGMEDI_ITEM
  2 x SMALLMEDI_ITEM
  3 x FLARE_INV_ITEM
  2 x SMOKE_EMITTER_WHITE
  1 x ANIMATING6
  4 x PLANT1

UNUSED OBJECTS IN WAD
      PISTOLS_ANIM
      UZI_ANIM
      SHOTGUN_ANIM
      CROSSBOW_ANIM
      GRENADE_GUN_ANIM
      SIXSHOOTER_ANIM
      FLARE_ANIM
      LARA_SKIN
      LARA_SKIN_JOINTS
      LARA_SCREAM
      LARA_CROSSBOW_LASER
      LARA_REVOLVER_LASER
      LARA_HOLSTERS
      LARA_HOLSTERS_PISTOLS
      LARA_HOLSTERS_UZIS
      LARA_HOLSTERS_SIXSHOOTER
      HAIR
      BADDY_1
      MUMMY
      SAS_DRAG_BLOKE
      DARTS
      ROLLINGBALL
      FLAME
      FLAME_EMITTER2
      ROPE
      FIREROPE
      POLEROPE
      PUSHABLE_OBJECT1
      PUZZLE_ITEM3
      PUZZLE_ITEM5
      PUZZLE_ITEM6
      PUZZLE_ITEM8
      PUZZLE_ITEM3_COMBO1
      PUZZLE_ITEM3_COMBO2
      PUZZLE_ITEM5_COMBO1
      PUZZLE_ITEM5_COMBO2
      PUZZLE_HOLE3
      PUZZLE_HOLE5
      PUZZLE_HOLE6
      PUZZLE_HOLE8
      PUZZLE_DONE3
      PUZZLE_DONE5
      PUZZLE_DONE6
      PUZZLE_DONE8
      DOOR_TYPE1
      DOOR_TYPE2
      PISTOLS_ITEM
      PISTOLS_AMMO_ITEM
      SHOTGUN_ITEM
      SHOTGUN_AMMO1_ITEM
      SHOTGUN_AMMO2_ITEM
      CROSSBOW_ITEM
      CROSSBOW_AMMO1_ITEM
      CROSSBOW_AMMO2_ITEM
      CROSSBOW_AMMO3_ITEM
      CROSSBOW_BOLT
      GRENADE_GUN_ITEM
      GRENADE_GUN_AMMO1_ITEM
      GRENADE_GUN_AMMO2_ITEM
      GRENADE_GUN_AMMO3_ITEM
      GRENADE
      SIXSHOOTER_ITEM
      SIXSHOOTER_AMMO_ITEM
      LASERSIGHT_ITEM
      BINOCULARS_ITEM
      FLARE_ITEM
      COMPASS_ITEM
      MEMCARD_LOAD_INV_ITEM
      MEMCARD_SAVE_INV_ITEM
      SMOKE_EMITTER_BLACK
      STEAM_EMITTER
      EARTHQUAKE
      GUNSHELL
      SHOTGUNSHELL
      GUN_FLASH
      AI_GUARD
      AI_AMBUSH
      AI_PATROL1
      AI_MODIFY
      AI_FOLLOW
      AI_PATROL2
      AI_X1
      AI_X2
      LARA_START_POS
      KILL_ALL_TRIGGERS
      TRIGGER_TRIGGERER
      MESHSWAP3
      CAMERA_TARGET
      ANIMATING2
      ANIMATING5
      ANIMATING7
      HORIZON
      SKY_GRAPHICS
      BINOCULAR_GRAPHICS
      TARGET_GRAPHICS
      DEFAULT_SPRITES
      PLANT8
      PLANT9
      FURNITURE1
      FURNITURE2
      ARCHITECTURE1
      ARCHITECTURE4
      ARCHITECTURE5
      ARCHITECTURE6
      DEBRIS3
      SHATTER0
tut.was
LARA:Z:\WAD\TUT1\LARA.prk
PISTOLS_ANIM:Z:\WAD\TUT2\PISTOLS_ANIM.prk
UZI_ANIM:Z:\WAD\TUT2\UZI_ANIM.prk
SHOTGUN_ANIM:Z:\WAD\TUT2\SHOTGUN_ANIM.prk
CROSSBOW_ANIM:Z:\WAD\TUT2\CROSSBOW_ANIM.prk
GRENADE_GUN_ANIM:Z:\WAD\TUT2\GRENADE_GUN_ANIM.prk
SIXSHOOTER_ANIM:Z:\WAD\TUT1\SIXSHOOTER_ANIM.prk
FLARE_ANIM:Z:\WAD\TUT2\FLARE_ANIM.prk
LARA_SKIN:Z:\WAD\TUT1\LARA_SKIN.prk
LARA_SKIN_JOINTS:Z:\WAD\TUT1\LARA_SKIN_JOINTS.prk
LARA_SCREAM:Z:\WAD\TUT1\LARA_SCREAM.prk
LARA_CROSSBOW_LASER:Z:\WAD\TUT2\LARA_CROSSBOW_LASER.prk
LARA_REVOLVER_LASER:Z:\WAD\TUT2\LARA_REVOLVER_LASER.prk
LARA_HOLSTERS:Z:\WAD\TUT2\LARA_HOLSTERS.prk
LARA_HOLSTERS_PISTOLS:Z:\WAD\TUT2\LARA_HOLSTERS_PISTOLS.prk
LARA_HOLSTERS_UZIS:Z:\WAD\TUT2\LARA_HOLSTERS_UZIS.prk
LARA_HOLSTERS_SIXSHOOTER:Z:\WAD\TUT2\LARA_HOLSTERS_SIXSHOOTER.prk
HAIR:Z:\WAD\TUT2\HAIR.prk
BADDY_1:Z:\WAD\TUT2\BADDY_1.prk
MUMMY:Z:\WAD\TUT2\MUMMY.prk
SAS:Z:\WAD\TUT2\SAS.prk
SAS_DRAG_BLOKE:Z:\WAD\TUT2\SAS_DRAG_BLOKE.prk
SMALL_SCORPION:Z:\WAD\TUT2\SMALL_SCORPION.prk
DARTS:Z:\WAD\TUT2\DARTS.prk
DART_EMITTER:Z:\WAD\TUT2\DART_EMITTER.prk
HOMING_DART_EMITTER:Z:\WAD\TUT2\HOMING_DART_EMITTER.prk
ROLLINGBALL:Z:\WAD\TUT2\ROLLINGBALL.prk
TEETH_SPIKES:Z:\WAD\TUT2\TEETH_SPIKES.prk
FLAME:Z:\WAD\TUT2\FLAME.prk
FLAME_EMITTER:Z:\WAD\TUT2\FLAME_EMITTER.prk
FLAME_EMITTER2:Z:\WAD\TUT2\FLAME_EMITTER2.prk
FLAME_EMITTER3:Z:\WAD\TUT2\FLAME_EMITTER3.prk
ROPE:Z:\WAD\TUT2\ROPE.prk
FIREROPE:Z:\WAD\TUT2\FIREROPE.prk
POLEROPE:Z:\WAD\TUT2\POLEROPE.prk
PUSHABLE_OBJECT1:Z:\WAD\TUT2\PUSHABLE_OBJECT1.prk
PUZZLE_ITEM3:Z:\WAD\TUT2\PUZZLE_ITEM3.prk
PUZZLE_ITEM5:Z:\WAD\TUT2\PUZZLE_ITEM5.prk
PUZZLE_ITEM6:Z:\WAD\TUT2\PUZZLE_ITEM6.prk
PUZZLE_ITEM8:Z:\WAD\TUT2\PUZZLE_ITEM8.prk
PUZZLE_ITEM3_COMBO1:Z:\WAD\TUT2\PUZZLE_ITEM3_COMBO1.prk
PUZZLE_ITEM3_COMBO2:Z:\WAD\TUT2\PUZZLE_ITEM3_COMBO2.prk
PUZZLE_ITEM5_COMBO1:Z:\WAD\TUT2\PUZZLE_ITEM5_COMBO1.prk
PUZZLE_ITEM5_COMBO2:Z:\WAD\TUT2\PUZZLE_ITEM5_COMBO2.prk
PUZZLE_HOLE3:Z:\WAD\TUT2\PUZZLE_HOLE3.prk
PUZZLE_HOLE5:Z:\WAD\TUT2\PUZZLE_HOLE5.prk
PUZZLE_HOLE6:Z:\WAD\TUT2\PUZZLE_HOLE6.prk
PUZZLE_HOLE8:Z:\WAD\TUT2\PUZZLE_HOLE8.prk
PUZZLE_DONE3:Z:\WAD\TUT2\PUZZLE_DONE3.prk
PUZZLE_DONE5:Z:\WAD\TUT2\PUZZLE_DONE5.prk
PUZZLE_DONE6:Z:\WAD\TUT2\PUZZLE_DONE6.prk
PUZZLE_DONE8:Z:\WAD\TUT2\PUZZLE_DONE8.prk
LEVER_SWITCH:Z:\WAD\TUT2\LEVER_SWITCH.prk
DOOR_TYPE1:Z:\WAD\TUT2\DOOR_TYPE1.prk
DOOR_TYPE2:Z:\WAD\TUT2\DOOR_TYPE2.prk
DOOR_TYPE4:Z:\WAD\TUT2\DOOR_TYPE4.prk
PISTOLS_ITEM:Z:\WAD\TUT2\PISTOLS_ITEM.prk
PISTOLS_AMMO_ITEM:Z:\WAD\TUT2\PISTOLS_AMMO_ITEM.prk
UZI_ITEM:Z:\WAD\TUT2\UZI_ITEM.prk
UZI_AMMO_ITEM:Z:\WAD\TUT2\UZI_AMMO_ITEM.prk
SHOTGUN_ITEM:Z:\WAD\TUT2\SHOTGUN_ITEM.prk
SHOTGUN_AMMO1_ITEM:Z:\WAD\TUT2\SHOTGUN_AMMO1_ITEM.prk
SHOTGUN_AMMO2_ITEM:Z:\WAD\TUT2\SHOTGUN_AMMO2_ITEM.prk
CROSSBOW_ITEM:Z:\WAD\TUT2\CROSSBOW_ITEM.prk
CROSSBOW_AMMO1_ITEM:Z:\WAD\TUT2\CROSSBOW_AMMO1_ITEM.prk
CROSSBOW_AMMO2_ITEM:Z:\WAD\TUT2\CROSSBOW_AMMO2_ITEM.prk
CROSSBOW_AMMO3_ITEM:Z:\WAD\TUT2\CROSSBOW_AMMO3_ITEM.prk
CROSSBOW_BOLT:Z:\WAD\TUT2\CROSSBOW_BOLT.prk
GRENADE_GUN_ITEM:Z:\WAD\TUT2\GRENADE_GUN_ITEM.prk
GRENADE_GUN_AMMO1_ITEM:Z:\WAD\TUT2\GRENADE_GUN_AMMO1_ITEM.prk
GRENADE_GUN_AMMO2_ITEM:Z:\WAD\TUT2\GRENADE_GUN_AMMO2_ITEM.prk
GRENADE_GUN_AMMO3_ITEM:Z:\WAD\TUT2\GRENADE_GUN_AMMO3_ITEM.prk
GRENADE:Z:\WAD\TUT2\GRENADE.prk
SIXSHOOTER_ITEM:Z:\WAD\TUT2\SIXSHOOTER_ITEM.prk
SIXSHOOTER_AMMO_ITEM:Z:\WAD\TUT2\SIXSHOOTER_AMMO_ITEM.prk
BIGMEDI_ITEM:Z:\WAD\TUT2\BIGMEDI_ITEM.prk
SMALLMEDI_ITEM:Z:\WAD\TUT2\SMALLMEDI_ITEM.prk
LASERSIGHT_ITEM:Z:\WAD\TUT2\LASERSIGHT_ITEM.prk
BINOCULARS_ITEM:Z:\WAD\TUT2\BINOCULARS_ITEM.prk
FLARE_ITEM:Z:\WAD\TUT2\FLARE_ITEM.prk
FLARE_INV_ITEM:Z:\WAD\TUT2\FLARE_INV_ITEM.prk
COMPASS_ITEM:Z:\WAD\TUT2\COMPASS_ITEM.prk
MEMCARD_LOAD_INV_ITEM:Z:\WAD\TUT2\MEMCARD_LOAD_INV_ITEM.prk
MEMCARD_SAVE_INV_ITEM:Z:\WAD\TUT2\MEMCARD_SAVE_INV_ITEM.prk
SMOKE_EMITTER_WHITE:Z:\WAD\TUT2\SMOKE_EMITTER_WHITE.prk
SMOKE_EMITTER_BLACK:Z:\WAD\TUT2\SMOKE_EMITTER_BLACK.prk
STEAM_EMITTER:Z:\WAD\TUT2\STEAM_EMITTER.prk
EARTHQUAKE:Z:\WAD\TUT2\EARTHQUAKE.prk
GUNSHELL:Z:\WAD\TUT2\GUNSHELL.prk
SHOTGUNSHELL:Z:\WAD\TUT2\SHOTGUNSHELL.prk
GUN_FLASH:Z:\WAD\TUT2\GUN_FLASH.prk
AI_GUARD:Z:\WAD\TUT2\AI_GUARD.prk
AI_AMBUSH:Z:\WAD\TUT2\AI_AMBUSH.prk
AI_PATROL1:Z:\WAD\TUT2\AI_PATROL1.prk
AI_MODIFY:Z:\WAD\TUT2\AI_MODIFY.prk
AI_FOLLOW:Z:\WAD\TUT2\AI_FOLLOW.prk
AI_PATROL2:Z:\WAD\TUT2\AI_PATROL2.prk
AI_X1:Z:\WAD\TUT2\AI_X1.prk
AI_X2:Z:\WAD\TUT2\AI_X2.prk
LARA_START_POS:Z:\WAD\TUT2\LARA_START_POS.prk
KILL_ALL_TRIGGERS:Z:\WAD\TUT2\KILL_ALL_TRIGGERS.prk
TRIGGER_TRIGGERER:Z:\WAD\TUT2\TRIGGER_TRIGGERER.prk
MESHSWAP3:Z:\WAD\TUT2\MESHSWAP3.prk
CAMERA_TARGET:Z:\WAD\TUT2\CAMERA_TARGET.prk
ANIMATING2:Z:\WAD\TUT2\ANIMATING2.prk
ANIMATING5:Z:\WAD\TUT2\ANIMATING5.prk
ANIMATING6:Z:\WAD\TUT2\ANIMATING6.prk
ANIMATING7:Z:\WAD\TUT2\ANIMATING7.prk
HORIZON:Z:\WAD\TUT2\HORIZON.prk
SKY_GRAPHICS:SPRITE0 TO SPRITE3 Z:\WAD\TUT2\SKY_GRAPHICS.prk
BINOCULAR_GRAPHICS:Z:\WAD\TUT2\BINOCULAR_GRAPHICS.prk
TARGET_GRAPHICS:Z:\WAD\TUT2\TARGET_GRAPHICS.prk
DEFAULT_SPRITES:SPRITE0 TO SPRITE99 Z:\WAD\TUT2\DEFAULT_SPRITES.prk
PLANT1:Z:\WAD\TUT2\PLANT1.prk
PLANT8:Z:\WAD\TUT2\PLANT8.prk
PLANT9:Z:\WAD\TUT2\PLANT9.prk
FURNITURE1:Z:\WAD\TUT2\FURNITURE1.prk
FURNITURE2:Z:\WAD\TUT2\FURNITURE2.prk
ARCHITECTURE1:Z:\WAD\TUT2\ARCHITECTURE1.prk
ARCHITECTURE4:Z:\WAD\TUT2\ARCHITECTURE4.prk
ARCHITECTURE5:Z:\WAD\TUT2\ARCHITECTURE5.prk
ARCHITECTURE6:Z:\WAD\TUT2\ARCHITECTURE6.prk
DEBRIS3:Z:\WAD\TUT2\DEBRIS3.prk
SHATTER0:Z:\WAD\TUT2\SHATTER0.prk